![]() This deck doesn't utilise any of the extra card mechanics, making it by far the simplest to understand. Yu-Gi-Oh! Master Duel best starter deck for beginnersįor complete Yu-Gi-Oh! Master Duel novices, Power of the Dragon is the best starter deck for beginners. These cards directly influence the one you highlighted, and finding good cards here is the best way to make some changes to a starter deck and really make it shine. If you're able to open that option you'll see every monster, spell and trap card in the game directly tied to it on the right hand side of the screen. Then, highlight a card in your deck and press the left trigger, you'll see an option called "related cards". To do this, you'll firstly want to go through the 'Deck' option on the menu screen and look at a specific deck. It's less about the cards you're given in each starter deck and more about how you choose to build off of them. Whilst you're doing these solo gates, you'll also unlock more structure decks, cards, and gems for purchasing card packs, the last of which you'll need later. You just need to participate in ten ranked duels and complete ten solo gates (small single-player duels you play with pre-made decks or your own). Something useful to know is whichever starter deck you pick, the other two decks can be unlocked relatively easily. Around half of the cards will be monsters, with the rest split between spell and trap cards. Power of the Dragon, Synchro of Unity or Link Generation - how important is the starting deck choice in Yu-Gi-Oh! Master Duel?Īfter completing the very basic in-game tutorials, you'll be asked to pick between three decks.Įach deck has 40 cards in the main deck and five in the extra deck. If you're looking for more help, we explain how to get secret packs in Yu-Gi-Oh! Master Duel. I have also thought about the swashbuckler with the panache goodies.Watch on YouTube Yu-Gi-Oh! MASTER DUEL launch trailer I am doing a ninja/witch, but I have that tied into my backstory. Open slots also help if you have 15 minutes to spare. Prepared caster means decisions every day, but you can tailor to an enemy you know you are about to encounter. This means you will cast things to help you and your party, and not to hinder your enemy.įor play style, a spontaneous caster is easier to make decisions for, at once per level, then you have a limited set of spells to choose from. However, that same number at 11th level is low for a caster, hurting the DC you inflict upon enemies. ![]() Int helps on skills, Cha on ki points, and Wis on saves. You have good stats for a secondary caster focus. They have lots of self-buffs, which will help combat, but are not rule-the-world types like some other casters. ![]() Check out Warpriest, Inquisitor, and Shaman. If you do 10 Ninja, then any caster will only be support casting, not main casting. Going any caster opens up UMD for wands, even with a 1 level dip. The PcC Horizon Walker could also be nice. This gets ki pool/uncanny dodge/master tricks. The ki leech spell has the tag, so a NG character might not be able to use it.Ģ/4/10 levels of ninja are the best breakpoints. It requires 7 levels of Magus to do, but for what it is, waiting until level 9 isn't so bad. EMR wrote: Since you have a ki pool, you can multiclass magus and go the unlimited spells route: take ki - arcana so you can use your ki as arcane pool points, then take spell blending: ki leech and you've got the ability to crit / kill people for ki which you then spend on spell recall to recharge your spells.
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